I hate to jinx it…but I think — hope! — that the most miserable 48 hours of my life are now past. I don’t think I can blame the cheese, because I ended up running a fever of 103, nearly passed out twice, and spent all day on Tuesday in bed. It’s only the second sick day I’ve taken since starting my job in 2007, so that should tell you what I think about sick days.
I’m feeling much better today, although I’m still trying to eat bland foods and drink lots of fluids. Glad this all cleared out before the Healthy Living Summit this weekend!
There’s a lot of talk these days about “gamification” — or, using game-like functions (badges, awards, points) to encourage people to do certain things…
In the health and fitness world, that can mean getting points for eating well, or for logging foods, or for exercising, etc.
For example, there’s a new app called Monumental (http://monumental.meyouhealth.com/) from MeYou Health, and it gives you credit for climbing stairs (but makes it into a game, helping you feel like you’re climbing famous monuments).
You can track how your friends are doing, win awards, set new records, etc.
Another app that’s recently come to my attention is the Diet, Fitness, Meditation Guide by Riley Games (http://rileygames.com). In this game, you’re given daily challenges (drink water, meditate, etc.) and you earn rewards for meeting those challenges.
So, what do I think about gamification with health and fitness?
I’m on the fence. I’m definitely interested in anything that can help people who may lack the discipline or motivation to stay on a plan without these incentives. And I’m also pro-community when it comes to healthy living — we’re better together!
But I’ve become very picky about sticking with tools, and if it’s not something where all my friends are or that gives me real benefits (not just virtual prizes), I’m not sure that it’s something I would devote my time and attention to. I also worry that people will spend more time playing with these apps than actually going out and working out!